Sometimes it’s hard to have courage, it’s hard to try new things especially if they seem intimidating. There have been a large number of times where I have wanted to give up or avoid doing something that seemed like a challenge.
One thing that terrified me was getting myfirst job. I really wanted to do it but was afraidof failure. I didn’t want to let anyone down. But by not even trying, I was letting myself down.
Once I got that first job it was good! But then I needed to find a job in my field. I was scared all over again. How can I help other people when I apparently couldn’t help myself? Try. Once I got back into the groove, and applied to places it wasn’t so bad. Then I got through the intimidating interview process, and here I am!
I found out I’m actually good at my job, much better than I thought I would be. If you never try, you’ll never know what you’re capable of. And if you try and you suck? That’s okay! It just means you have to work a bit harder to improve.
I struggle a lot with trying new things. I feel that I never stick with anything very long. I have a guitar, where is it? In the closet. I’ve started 3 or 4 blogs, where are they? Deleted or lost on the internet.
Right now I want to run a dungeons and dragon (D&D) campaign. This scares me because I feel that there is so much planning involved. I don’t want the game to be boring and I don’t want to over plan to compensate for my discomfort. I don’t want to be frustrated if a lot of my preparations don’t get used. And ultimately, I what if I’m not good at it?
If I don’t challenge my thinking I’ll be in this spot for longer than I need to be. Thought number one: the planning.
Yes, there will be planning. But a lot of the “planning” can be done on the fly, or with a random encounter table. The monster manual has all of the monster stats in it so at least I won’t have to prepare those! One mission could end up being the whole session, so there is no need to rush planning. Thought number two: I don’t want the game to be boring.
Well… I’ll be doing the game for my friends. They will be the stars of the game. If it does end up being boring I’m sure my friends will let me know. And if I ask, I’m positive that they will help me come up with fun ideas to spice it up. When I’m worried about an idea before the session, I can ask someone who isn’t playing what they think of it the idea. Thought number three: I don’t want to over plan.
I could just plan the things that I don’t want to have to do on the fly. I could watch videos from other dungeon masters (dm’s) who have advice about this. Thought number four: I don’t want to get frustrated if my preparations don’t get used.
Not everything will get used, and that’s okay. I can use them later for a later session. You never know when it will come in handy! Maybe a session will be going slow, that random dungeon I made? BAM! Useful. And finally, thought number five: What if I suck?
It’s okay to be bad at things. You usually have to be bad at things to get good at them. The first couple of sessions are about learning. When trying new things I cannot expect to be perfect. If I dislike doing it? That’s okay too! I tried, and I should be proud of that.
Challenging your thoughts is a very good skill to learn, and to have in your tool box. After completing this exercise I personally feel better. Next time there is a situation where you feel insecure or unsure try this method!
Have you ever tried this before? Will you? If you did, did it help?